Rules

Download the latest version of the rules: https://karsalfrink.thegood.cloud/s/twyYf9kJynZn6yT (ask your referee for the password)

Campaign-specific rules changes

  • Only three classes: fighter, magic-user, and thief.
  • Thief gets d6 HD.
  • Silver standard: divide all listed equipment costs by 10 (i.e., read gold as silver, silver as copper, copper as 1/10 copper).
  • 1 SP = 1 XP. Treasure in dungeons is balanced accordingly.
  • Characters are 5:6 of the dominant race from Around Here: orange men. 1:6 they are of a different race: roll on the races of man table.
  • At character creation, players have the option to check for psionic powers.
  • Black powder weapons are not available.
  • Between sessions, 1:1 timekeeping is in effect.
  • Carousing simplified: once per downtime, spend silver on useless stuff and get the equivalent in XP. No saves, no mishaps, no limits. Suggested money-sinks: sacrifices, philanthropy, orgies, adornment, gastronomy. Update (2026-04-27): This is now part of the official rules.
  • Players are encouraged to run a “stable” of multiple characters. Update (2026-04-27): This is now part of the official rules.

1:1 timekeeping

Between sessions, game time progresses at the same rate as real-world time. More game time can pass during a session than real-world time between sessions. In such a case, characters played during that session are unavailable for the next session until real-world time catches up with them. Players who do not attend a session lose no game time. Their characters spend the interval in downtime.

Character stable

Each player can have up to two characters available for play at any time. When a character is lost, they can switch to the backup character or create a new one.

Update (2026-04-27): The official rules now include provisions for a stable or roster of player-characters.

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