Races of man

Roll 1d100 on the table below to determine what color a character is.

RollColorRollColor
1-7Black50-56Orange
8-14Blue57-63Purple
15-21Bone64-70Red
22-28Brown71-77Ulfire
29-35Dolm78-84White
36-42Green85-91Yellow
43-49Jale92-100Roll Again
Random color (source: Geoffrey McKinney’s Carcosa & The Carcosan Grimoire)

Ulfire? Jale? Dolm?

The sense impressions caused in [an observer] by these two additional primary colors can only be vaguely hinted at by analogy. Just as blue is delicate and mysterious, yellow clear and unsubtle, and red sanguine and passionate, so he felt ulfire to be wild and painful, and jale dreamlike, feverish, and voluptuous.

David Lindsay, A Voyage to Arcturus, chapter 6: “Joiwind”

[Dolm] stand[s] in the same relation to jale as green to red.” It is “a compound of ulfire and blue.

David Lindsay, A Voyage to Arcturus, chapter 18: “Haunte”

Colors are vivid

Skin color is pronounced and vivid. A Green Man’s skin, for example, is as green as grass. Black Men have inky black skin. Bone Men are transparent, with only their bones opaque. White Men are white as bleach.

Black, Brown, and White Men have dark brown to black hair and eyes. Bone Men have transparent hair and eyes. The other nine races of Men have black hair and eyes, with tints in direct light of the same color as their skin.

The thirteen races tend to regard each other with suspicion, and the Bone Men are especially shunned by others. None of the thirteen races can interbreed with the others. Jale men are reputed to be the most adept at sorcery.

Geoffrey McKinney, Carcosa