The party:
- Ploikal, orange MU6 (TM)
- Pholgon, purple F4 (MG)
- Xull, orange F3 (JW)
- Gunn, blue F1 (HB)
- Zain, orange light foot
- Zara, Faruk (both orange) and Kaya (black) porters
Treasure: none.
XP: none.
Casualties: none.
Report:
The party resolves to finally take the fight to the boogiemen up north. They secure support from Count Egan to cover expenses and recruit three soldiers (Sai, Yann, and Tain) along with Sergeant Uzildar. A new hero, a blue fighter named Gunn, also joins their ranks.
The journey into the Iron Slopes proves uneventful. Upon sighting the marching camp, they establish a concealed position. Ploikal uses scrying to scout the camp’s tents, eventually locating the chief. He then turns invisible and infiltrates by blending in with a returning patrol.
Inside, he makes his way to the chief’s tent where Movog is holding court, listening to followers petition for work. Ploikal attempts to manipulate the chief, trying telepathy and suggestion to convince him to attack the mercenary company Vicious Omen to the west. When these fail, he attempts mind control. Movog resists all three attempts, angrily slashing at invisible foes with his impressive sword before his bodyguards rush him to safety.
Outside the camp, Xull faces his own battle as his claw—possessed by the spirit of Cista, a retainer previously killed fighting these same boogiemen—begins speaking and urging revenge. The vengeful spirit’s influence is so strong that Pholgon and Gunn must tie Xull to a tree to prevent him from charging into camp. During this crisis, two blue deinonychuses approach their position. A tense standoff ensues, with Pholgon readying his crossbow while the soldiers prepare their alien ray gun. The dinosaurs eventually move on, though Pholgon’s attempt to shoot them in the back proves embarrassingly ineffective.
Back in the camp, Ploikal launches a desperate plan. He uses a knock spell to release brutes from their tents, causing chaos as they rampage through the camp. He seizes control of one brute’s mind and sends it against Movog’s guards. The brute kills one guard and forces its way into the tent, only to face more bodyguards and Movog himself, armed with a jale betentacled two-handed sword. Despite pushing through the guards and nearly killing one elite, the brute falls quickly.
As the boogiemen regain control of their camp and secure the other brutes, Ploikal attempts one final gambit. He tries to put all the guards in front of the chief’s tent to sleep, but one remains awake and raises another alarm. Finally accepting defeat, he slips out through the south gate just as the boogiemen lock down the camp.
The party returns to town without further incident, their ambitious infiltration yielding neither treasure nor glory.
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