The party:
- Gorakal, orange T5/F2 (JH)
- Ploikal, orange MU6 (TM)
Treasure:
- Crude effigies of Gelathrax (387 SP)
- Smashed tablet cases and scroll tubes (775 SP)
- “Harvest’s Fury” (War Hammer +1)
- Scroll with Magic Missile
- Scroll with Hex
- Potion of Curing
- Ring of Darkvision
XP: 1,162
Casualties: None
Report:
Gorakal and Ploikal return to the farmers’ guild hall to regain access to the caves underneath. Guards deny them entry, refusing bribes and resisting persuasion.
After a failed charm attempt, Ploikal uses psionics to mind control one guard. They’re allowed inside, though the other guard’s suspicions nearly lead to violence before Gorakal and the charmed guard grapple him.
Inside, they find the hall transformed—the Yiggub statue is destroyed, farming tools melted into tentacled effigies of Gelathrax, and cultists lie on the floor, slick with slime, spacing out. When attempts to see Morival fail, Ploikal loses patience and opens fire with a frost ray gun, killing most cultists instantly.
Morival materializes from nowhere, wielding an evil-looking hammer that nearly crushes Ploikal’s skull. Guards pour in from side chambers. Ploikal is badly wounded and barely survives the first exchange. Morival attempts to escape, but Gorakal shoots him in the back with the laser crossbow. Ploikal finishes him off by exploding his head with psionics.
The remaining cultists swarm them. Gorakal leaps over their heads to hang from the ceiling beams as guards hurl weapons at him. Ploikal turns invisible and squeezes past his attackers. From above, Gorakal picks off enemies with crossbow fire while Ploikal begins casting sleep spells from scrolls.
As Gorakal drops from the ceiling and flees to the courtyard (chugging a healing potion), guards pursue him and nearly cut him down. Meanwhile, other guards block the main hall exits to trap the invisible wizard. Some even begin disemboweling a comrade to spray gore around and reveal Ploikal’s position.
Through a combination of laser crossbow fire, a barrage of sleep spells, and desperate maneuvering, they gradually eliminate all resistance. After ensuring no cultists survive, they strip the hall of valuables, including Morival’s magical hammer and items, then escape and magically lock the entrance behind them.
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